Tweets Analysis - Keyword: @MaxPears

Overview

Total number of tweets analysed

44

Earliest tweet was on

2023-02-13

Latest tweet was on

2023-02-22

Tweets covering

9 days

Average age of authors' accounts

9 years


Summarization

A group of game developers are discussing their preferred tools for creating level blockouts, with some using third party software like Maya or Blender and others sticking to in-engine tools like Unity or Unreal's blockout tools. Some suggest using a combination of both, with Maya for uniquely shaped geometry and then importing the meshes into the engine. They also discuss the importance of using the tools that one is most comfortable with, as that leads to better work. Additionally, there is a mention of a practical guide for level design that some are interested in purchasing. Finally, there is a reference to an article about making the scariest game even scarier.

Topic Modeling

  1. Level designing software/tools: Use of third-party software vs. in-engine content
  2. Comfort and preference in level designing processes
  3. Creating unique assets for blockouts
  4. Real-time importing meshes from Blender in Unreal Engine
  5. Language learning analogy for mastering new tools/software
  6. Effects of using different tools based on familiarity and comfort
  7. Making horror games even scarier

Emotional Analysis

The tweets mainly express discussions and opinions on level designing tools and methods, with some users sharing their personal preferences and others seeking advice from experts. The emotions conveyed are mostly curiosity and interest, with a mix of positivity and humor in some of the comments. The overall tone is friendly and collaborative, with a focus on sharing knowledge and learning from each other.

Trend Analysis

  1. Use of third party software for level design
  2. Working in engine vs using external software
  3. Sharing and seeking opinions on level design practices
  4. Discussing the advantages and disadvantages of different tools for level design
  5. Appreciation for good level design work

Disclaimer: The text analysis on twtdata.com, powered by OpenAI, does not represent the views of twtdata.com or its affiliates. The analysis is for informational purposes only and not an endorsement of any viewpoint.

Types of Tweets

Number of Retweets

10

Percentage of total tweets

22%

Number of Original tweets

4

Percentage of total tweets

9%

Number of tweets that contain Mentions

44

Percentage of total tweets

100%

Number of tweets that were Replies

30

Percentage of total tweets

68%

Number of tweets that were Quotes

0

Percentage of total tweets

0%

Number of tweets that contain Hashtags

11

Percentage of total tweets

25%


Top 5 devices used to tweet

Source Count
Twitter for Android 15
Twitter Web App 14
Twitter for iPhone 10
Buffer 3
Twitter for iPad 1

What devices were used to tweet


Top 10 accounts with highest followers count

Username Name Bio Followers count
Peter__Field Field of Dreams Principal Designer at Media Molecule building DREAMS. Previously at Naughty Dog on Uncharted & The Last of Us. (He/him)If you build it, they will come. 4,671
Bigrebo Blake ๐Ÿ”œ GDC Principal Quest Designer at Guerrilla Games on Horizon Forbidden West. Past projects include Horizon Zero Dawn, ESO, SW:TOR and Epic Mickey 4,424
lenikrsova Leni "Lee" Krsova โš”๏ธ game designer at @WarhorseStudios โš” NPCs & AI in video games researcher โ€ข level design apprentice โ€ข @levelcz contributor โ€ข PhD candidate on hiatus 3,694
ARealHumanName1 A_Real_Human_Named_Ash โœช Learning how to be human by watching movies about androids pretending to be human. Follow me to get free #unity3D assets and hear about #UnityAssetStore deals 3,368
ShakaInc Jack Chapman Senior Level Designer @ PlayStation London Studio ๐Ÿ•น | Prev. Sumo Digital, Tt Games, Supermassive Games. Running ๐Ÿƒโ€โ™‚๏ธ| Podcasting ๐ŸŽ™| Cinema ๐ŸŽฌ | Comics ๐Ÿ’ฅ 2,932
ThatThereTim Tim Spencer Lead Designer & Product Owner @TTGames. #BAFTA member. Prev: Sumo Digital, Free Rad, Lionhead, Frontier, etc. 20+ years designing games. Tweets != Employer. 2,812
GormanDev ๐—ฆ๐—ฒ๐—ฎ๐—ป ๐—š๐—ผ๐—ฟ๐—บ๐—ฎ๐—ป ๐ŸŽฎ @RocksteadyGames Level Designer @RocksteadyGames on @SuicideSquadRS | Prev: Env. Artist | Prev: @nDreams, @Bulkhead @AVRLondon | Mentor, Speaker | Views are my own. 2,279
danahern96 Dan Ahern ๐ŸŽฎ ๐ŸŽฎQA Analyst at @Mediatonic working on ๐Ÿ‘‘ Fall Guys ๐Ÿ‘‘ โ€ข @intogamesHQ Ambassador โ€ข MCV/Develop Rising Star Jan '23 โ€ข Into Games x UKIE Rising VGA '22 โ€ข he/him 1,996
hallm3lbp Mark Hall Principal Level Designer at Sumo Digital. LittleBigPlanet 3 ๐Ÿงก | Sackboy A Big Adventure ๐ŸคŽ Views are my own ๐Ÿณ๏ธโ€๐ŸŒˆ (he/him) 1,399
TimLevelDesign timdoesleveldesign Senior Level Designer. (currently at Ubisoft Annecy)I sometimes create learning material for (aspiring) level designers ๐Ÿ™‚(โ–ถ๏ธYouTube link below) 740

Top 10 accounts with highest friends count

Username Name Bio Followers count
ThatThereTim Tim Spencer Lead Designer & Product Owner @TTGames. #BAFTA member. Prev: Sumo Digital, Free Rad, Lionhead, Frontier, etc. 20+ years designing games. Tweets != Employer. 4,945
Bigrebo Blake ๐Ÿ”œ GDC Principal Quest Designer at Guerrilla Games on Horizon Forbidden West. Past projects include Horizon Zero Dawn, ESO, SW:TOR and Epic Mickey 1,977
RiyanRizary Rizary A Muslim, A Father, An Advocate and Software Engineer. Islam is the only way for my life. I'm building Muslim theme Game #indiedev 1,772
Peter__Field Field of Dreams Principal Designer at Media Molecule building DREAMS. Previously at Naughty Dog on Uncharted & The Last of Us. (He/him)If you build it, they will come. 1,591
ShakaInc Jack Chapman Senior Level Designer @ PlayStation London Studio ๐Ÿ•น | Prev. Sumo Digital, Tt Games, Supermassive Games. Running ๐Ÿƒโ€โ™‚๏ธ| Podcasting ๐ŸŽ™| Cinema ๐ŸŽฌ | Comics ๐Ÿ’ฅ 1,589
danahern96 Dan Ahern ๐ŸŽฎ ๐ŸŽฎQA Analyst at @Mediatonic working on ๐Ÿ‘‘ Fall Guys ๐Ÿ‘‘ โ€ข @intogamesHQ Ambassador โ€ข MCV/Develop Rising Star Jan '23 โ€ข Into Games x UKIE Rising VGA '22 โ€ข he/him 1,547
FFFFFx8 Rober๐Ÿ‡ป๐Ÿ‡ช๐Ÿ‡บ๐Ÿ‡ฆGadura ๐ŸŽฎ๐Ÿง—๐Ÿป๐Ÿฑ;Designer at Vermila Studios by day.Climber by night.Ron Santa Teresa evangelist. 1,172
cb_interactive_ Catherine ๐Ÿˆโ€โฌ› ๐Ÿ”œ#GDC23 Mid-Level Game Designer @Gameloft_ANZ prev @ToastVR @Working1unch 19 mentee, level design nerd, professional cat person ๐Ÿฑ 1,145
GormanDev ๐—ฆ๐—ฒ๐—ฎ๐—ป ๐—š๐—ผ๐—ฟ๐—บ๐—ฎ๐—ป ๐ŸŽฎ @RocksteadyGames Level Designer @RocksteadyGames on @SuicideSquadRS | Prev: Env. Artist | Prev: @nDreams, @Bulkhead @AVRLondon | Mentor, Speaker | Views are my own. 988
SamAspinall95 Sam Games Design Student @UniversityOfBolton Specialising in Level / Blueprint designs https://t.co/izAMLoqr9p ๐Ÿณ๏ธโ€๐ŸŒˆ 870

Most active users

Username Bio Number of tweets
SamAspinall95 Games Design Student @UniversityOfBolton Specialising in Level / Blueprint designs https://t.co/izAMLoqr9p ๐Ÿณ๏ธโ€๐ŸŒˆ 8
DancingEmber Blow Minds, Heal Hearts. Creator of 20k Leagues Under the C- (https://t.co/9ZSWpAUQRA) & Temporal Fuse (https://t.co/AyFL7LMxjU). 3
Peter__Field Principal Designer at Media Molecule building DREAMS. Previously at Naughty Dog on Uncharted & The Last of Us. (He/him)If you build it, they will come. 3
ShakaInc Senior Level Designer @ PlayStation London Studio ๐Ÿ•น | Prev. Sumo Digital, Tt Games, Supermassive Games. Running ๐Ÿƒโ€โ™‚๏ธ| Podcasting ๐ŸŽ™| Cinema ๐ŸŽฌ | Comics ๐Ÿ’ฅ 2
Bigrebo Principal Quest Designer at Guerrilla Games on Horizon Forbidden West. Past projects include Horizon Zero Dawn, ESO, SW:TOR and Epic Mickey 2
danahern96 ๐ŸŽฎQA Analyst at @Mediatonic working on ๐Ÿ‘‘ Fall Guys ๐Ÿ‘‘ โ€ข @intogamesHQ Ambassador โ€ข MCV/Develop Rising Star Jan '23 โ€ข Into Games x UKIE Rising VGA '22 โ€ข he/him 2
cb_interactive_ Mid-Level Game Designer @Gameloft_ANZ prev @ToastVR @Working1unch 19 mentee, level design nerd, professional cat person ๐Ÿฑ 2
Trico10062163 Musician 2
THEREALUNREAL Level Designer & Environment Artist PUBG CorpSource is lifeGame Designer & tryhard gamer on my free time 2
ilia_tun Gamer | History Nerd | 3D Artisan at Space Rock Games 1

Tweets per day


Top 10 tweets with highest Retweet count

ID Text Retweet count
1626461449819156480 How they made the worldโ€™s scariest game even scarier. #gaming #HorrorGames #DeadSpace https://t.co/z9XkXKkoEK h/t @MaxPears 1
1626567340933410816 Diving into the nightmarish new systems of the Dead Space remake. #gaming #HorrorGames #DeadSpace https://t.co/z9XkXKkoEK h/t @MaxPears 1
1628291836925120512 @SamAspinall95 @MaxPears @ShakaInc Morning! I work in editor ๐Ÿ˜Š if the blockout requires very uniquely shaped geometry I might use Maya to make some meshes but Iโ€™d then just import and use them modularly in editor. 1
1628145878098649093 tagging a few level designers just to see some opinions but : when creating level blockouts, do you use third party software such as max/maya/blender ect or do you stick to in engine content such as unity w/probuilder or unreal's blockout tools ? @MaxPears @ShakaInc @hallm3lbp ? 1
1628079655935782922 @MaxPears thanks for sharing this dude, id be interested to read it too, I wouldn't have spotted this without you sharing so thank you :)also, I hope you're doing well mate 0
1628164338258264066 @SamAspinall95 @MaxPears @ShakaInc @hallm3lbp Whatever you are most comfortable with. :) 0
1628156924028981250 @ShakaInc @MaxPears @hallm3lbp My thought exactly ๐Ÿ˜‚ Iโ€™ve been trying to do this level in maya and it just isnโ€™t working, I work so so much better in engine just wanted to see what other industry people went with, would you be allowed to choose your preferred method or would it be set by the studio? 0
1628156112963788803 @SamAspinall95 @MaxPears @hallm3lbp I always tend to work in engine! I always seem to work faster as I'm not spending time bouncing between different bits of software. But there's a thousand different ways to go about level design:) 0
1628147253947891715 @MaxPears samesies! https://t.co/xISfgHjZlY 0
1628011542015889409 @MaxPears @thetedex Got mine a few days ago. Interested to compare notes. 0

Top 10 tweets with highest Like count

ID Text Like count
1628145878098649093 tagging a few level designers just to see some opinions but : when creating level blockouts, do you use third party software such as max/maya/blender ect or do you stick to in engine content such as unity w/probuilder or unreal's blockout tools ? @MaxPears @ShakaInc @hallm3lbp ? 8
1628147253947891715 @MaxPears samesies! https://t.co/xISfgHjZlY 6
1628164338258264066 @SamAspinall95 @MaxPears @ShakaInc @hallm3lbp Whatever you are most comfortable with. :) 5
1628291836925120512 @SamAspinall95 @MaxPears @ShakaInc Morning! I work in editor ๐Ÿ˜Š if the blockout requires very uniquely shaped geometry I might use Maya to make some meshes but Iโ€™d then just import and use them modularly in editor. 4
1628336560960688128 @SamAspinall95 @MaxPears @ShakaInc @hallm3lbp I work in engine and then In a later pass I might create a unique asset if itโ€™s not being conveyed through simple geo but usually I stick to engine :) 3
1628000106392715266 @MaxPears Will you be sharing your thoughts on it? Would be really curious to get some opinions before potentially buying because a practical guide sounds like everything I need 3
1628002608873984000 @MaxPears Fair enough, would be cool if you did, but no pressure obviously! 3
1628011542015889409 @MaxPears @thetedex Got mine a few days ago. Interested to compare notes. 3
1628308673494671364 @SamAspinall95 @MaxPears @ShakaInc @hallm3lbp Engine. 3
1628301949337735168 @SamAspinall95 @MaxPears @ShakaInc @hallm3lbp It's way faster to quickly test and iterate 2

Top 3 Languages Used In Tweets


Top 10 Hashtags used

Hashtag Count
#leveldesign 6
#gamedev 5
#gaming 5
#deadspace 5
#horrorgames 4
#gamedesign 2
#ue5 2
#book 1
#godofwarragnarรถk 1
#mariomaker 1

Top 10 Hashtags Used In Tweets

Top 10 mentions

Mention Count
@maxpears 44
@hallm3lbp 22
@shakainc 21
@samaspinall95 15
@thetedex 2
@peter__field 2
@dancingember 2
@therealunreal 1
@bigrebo 1
@creative_xp 1

Top 10 mentions

Wordcloud of Tweets


Emojis

Average number of emojis used per tweet

27

Emojis used in tweets

Emoji Count Emoji Text
๐Ÿ˜‚ 4 face_with_tears_of_joy
๐Ÿ˜Š 2 smiling_face_with_smiling_eyes
๐Ÿ˜† 2 grinning_squinting_face
๐Ÿคฉ 1 star-struck
๐Ÿ˜… 1 grinning_face_with_sweat
๐Ÿ‘€ 1 eyes
๐Ÿ”ฅ 1 fire

Emojis groups

Emoji Group Count
Smileys & Emotion 10
People & Body 1
Travel & Places 1