Tweets Analysis - Keyword: @MaxPears
Overview
Total number of tweets analysed
44
Earliest tweet was on
2023-02-13
Latest tweet was on
2023-02-22
Tweets covering
9 days
Average age of authors' accounts
9 years
Summarization
A group of game developers are discussing their preferred tools for creating level blockouts, with some using third party software like Maya or Blender and others sticking to in-engine tools like Unity or Unreal's blockout tools. Some suggest using a combination of both, with Maya for uniquely shaped geometry and then importing the meshes into the engine. They also discuss the importance of using the tools that one is most comfortable with, as that leads to better work. Additionally, there is a mention of a practical guide for level design that some are interested in purchasing. Finally, there is a reference to an article about making the scariest game even scarier.
Topic Modeling
- Level designing software/tools: Use of third-party software vs. in-engine content
- Comfort and preference in level designing processes
- Creating unique assets for blockouts
- Real-time importing meshes from Blender in Unreal Engine
- Language learning analogy for mastering new tools/software
- Effects of using different tools based on familiarity and comfort
- Making horror games even scarier
Emotional Analysis
The tweets mainly express discussions and opinions on level designing tools and methods, with some users sharing their personal preferences and others seeking advice from experts. The emotions conveyed are mostly curiosity and interest, with a mix of positivity and humor in some of the comments. The overall tone is friendly and collaborative, with a focus on sharing knowledge and learning from each other.
Trend Analysis
- Use of third party software for level design
- Working in engine vs using external software
- Sharing and seeking opinions on level design practices
- Discussing the advantages and disadvantages of different tools for level design
- Appreciation for good level design work
Types of Tweets
Number of Retweets
10
Percentage of total tweets
22%
Number of Original tweets
4
Percentage of total tweets
9%
Number of tweets that contain Mentions
44
Percentage of total tweets
100%
Number of tweets that were Replies
30
Percentage of total tweets
68%
Number of tweets that were Quotes
0
Percentage of total tweets
0%
Number of tweets that contain Hashtags
11
Percentage of total tweets
25%
Top 5 devices used to tweet
Source | Count |
---|---|
Twitter for Android | 15 |
Twitter Web App | 14 |
Twitter for iPhone | 10 |
Buffer | 3 |
Twitter for iPad | 1 |
What devices were used to tweet

Top 10 accounts with highest followers count
Username | Name | Bio | Followers count |
---|---|---|---|
Peter__Field | Field of Dreams | Principal Designer at Media Molecule building DREAMS. Previously at Naughty Dog on Uncharted & The Last of Us. (He/him)If you build it, they will come. | 4,671 |
Bigrebo | Blake ๐ GDC | Principal Quest Designer at Guerrilla Games on Horizon Forbidden West. Past projects include Horizon Zero Dawn, ESO, SW:TOR and Epic Mickey | 4,424 |
lenikrsova | Leni "Lee" Krsova โ๏ธ | game designer at @WarhorseStudios โ NPCs & AI in video games researcher โข level design apprentice โข @levelcz contributor โข PhD candidate on hiatus | 3,694 |
ARealHumanName1 | A_Real_Human_Named_Ash โช | Learning how to be human by watching movies about androids pretending to be human. Follow me to get free #unity3D assets and hear about #UnityAssetStore deals | 3,368 |
ShakaInc | Jack Chapman | Senior Level Designer @ PlayStation London Studio ๐น | Prev. Sumo Digital, Tt Games, Supermassive Games. Running ๐โโ๏ธ| Podcasting ๐| Cinema ๐ฌ | Comics ๐ฅ | 2,932 |
ThatThereTim | Tim Spencer | Lead Designer & Product Owner @TTGames. #BAFTA member. Prev: Sumo Digital, Free Rad, Lionhead, Frontier, etc. 20+ years designing games. Tweets != Employer. | 2,812 |
GormanDev | ๐ฆ๐ฒ๐ฎ๐ป ๐๐ผ๐ฟ๐บ๐ฎ๐ป ๐ฎ @RocksteadyGames | Level Designer @RocksteadyGames on @SuicideSquadRS | Prev: Env. Artist | Prev: @nDreams, @Bulkhead @AVRLondon | Mentor, Speaker | Views are my own. | 2,279 |
danahern96 | Dan Ahern ๐ฎ | ๐ฎQA Analyst at @Mediatonic working on ๐ Fall Guys ๐ โข @intogamesHQ Ambassador โข MCV/Develop Rising Star Jan '23 โข Into Games x UKIE Rising VGA '22 โข he/him | 1,996 |
hallm3lbp | Mark Hall | Principal Level Designer at Sumo Digital. LittleBigPlanet 3 ๐งก | Sackboy A Big Adventure ๐ค Views are my own ๐ณ๏ธโ๐ (he/him) | 1,399 |
TimLevelDesign | timdoesleveldesign | Senior Level Designer. (currently at Ubisoft Annecy)I sometimes create learning material for (aspiring) level designers ๐(โถ๏ธYouTube link below) | 740 |
Top 10 accounts with highest friends count
Username | Name | Bio | Followers count |
---|---|---|---|
ThatThereTim | Tim Spencer | Lead Designer & Product Owner @TTGames. #BAFTA member. Prev: Sumo Digital, Free Rad, Lionhead, Frontier, etc. 20+ years designing games. Tweets != Employer. | 4,945 |
Bigrebo | Blake ๐ GDC | Principal Quest Designer at Guerrilla Games on Horizon Forbidden West. Past projects include Horizon Zero Dawn, ESO, SW:TOR and Epic Mickey | 1,977 |
RiyanRizary | Rizary | A Muslim, A Father, An Advocate and Software Engineer. Islam is the only way for my life. I'm building Muslim theme Game #indiedev | 1,772 |
Peter__Field | Field of Dreams | Principal Designer at Media Molecule building DREAMS. Previously at Naughty Dog on Uncharted & The Last of Us. (He/him)If you build it, they will come. | 1,591 |
ShakaInc | Jack Chapman | Senior Level Designer @ PlayStation London Studio ๐น | Prev. Sumo Digital, Tt Games, Supermassive Games. Running ๐โโ๏ธ| Podcasting ๐| Cinema ๐ฌ | Comics ๐ฅ | 1,589 |
danahern96 | Dan Ahern ๐ฎ | ๐ฎQA Analyst at @Mediatonic working on ๐ Fall Guys ๐ โข @intogamesHQ Ambassador โข MCV/Develop Rising Star Jan '23 โข Into Games x UKIE Rising VGA '22 โข he/him | 1,547 |
FFFFFx8 | Rober๐ป๐ช๐บ๐ฆGadura | ๐ฎ๐ง๐ป๐ฑ;Designer at Vermila Studios by day.Climber by night.Ron Santa Teresa evangelist. | 1,172 |
cb_interactive_ | Catherine ๐โโฌ ๐#GDC23 | Mid-Level Game Designer @Gameloft_ANZ prev @ToastVR @Working1unch 19 mentee, level design nerd, professional cat person ๐ฑ | 1,145 |
GormanDev | ๐ฆ๐ฒ๐ฎ๐ป ๐๐ผ๐ฟ๐บ๐ฎ๐ป ๐ฎ @RocksteadyGames | Level Designer @RocksteadyGames on @SuicideSquadRS | Prev: Env. Artist | Prev: @nDreams, @Bulkhead @AVRLondon | Mentor, Speaker | Views are my own. | 988 |
SamAspinall95 | Sam | Games Design Student @UniversityOfBolton Specialising in Level / Blueprint designs https://t.co/izAMLoqr9p ๐ณ๏ธโ๐ | 870 |
Most active users
Username | Bio | Number of tweets |
---|---|---|
SamAspinall95 | Games Design Student @UniversityOfBolton Specialising in Level / Blueprint designs https://t.co/izAMLoqr9p ๐ณ๏ธโ๐ | 8 |
DancingEmber | Blow Minds, Heal Hearts. Creator of 20k Leagues Under the C- (https://t.co/9ZSWpAUQRA) & Temporal Fuse (https://t.co/AyFL7LMxjU). | 3 |
Peter__Field | Principal Designer at Media Molecule building DREAMS. Previously at Naughty Dog on Uncharted & The Last of Us. (He/him)If you build it, they will come. | 3 |
ShakaInc | Senior Level Designer @ PlayStation London Studio ๐น | Prev. Sumo Digital, Tt Games, Supermassive Games. Running ๐โโ๏ธ| Podcasting ๐| Cinema ๐ฌ | Comics ๐ฅ | 2 |
Bigrebo | Principal Quest Designer at Guerrilla Games on Horizon Forbidden West. Past projects include Horizon Zero Dawn, ESO, SW:TOR and Epic Mickey | 2 |
danahern96 | ๐ฎQA Analyst at @Mediatonic working on ๐ Fall Guys ๐ โข @intogamesHQ Ambassador โข MCV/Develop Rising Star Jan '23 โข Into Games x UKIE Rising VGA '22 โข he/him | 2 |
cb_interactive_ | Mid-Level Game Designer @Gameloft_ANZ prev @ToastVR @Working1unch 19 mentee, level design nerd, professional cat person ๐ฑ | 2 |
Trico10062163 | Musician | 2 |
THEREALUNREAL | Level Designer & Environment Artist PUBG CorpSource is lifeGame Designer & tryhard gamer on my free time | 2 |
ilia_tun | Gamer | History Nerd | 3D Artisan at Space Rock Games | 1 |
Tweets per day

Top 10 tweets with highest Retweet count
ID | Text | Retweet count |
---|---|---|
1626461449819156480 | How they made the worldโs scariest game even scarier. #gaming #HorrorGames #DeadSpace https://t.co/z9XkXKkoEK h/t @MaxPears | 1 |
1626567340933410816 | Diving into the nightmarish new systems of the Dead Space remake. #gaming #HorrorGames #DeadSpace https://t.co/z9XkXKkoEK h/t @MaxPears | 1 |
1628291836925120512 | @SamAspinall95 @MaxPears @ShakaInc Morning! I work in editor ๐ if the blockout requires very uniquely shaped geometry I might use Maya to make some meshes but Iโd then just import and use them modularly in editor. | 1 |
1628145878098649093 | tagging a few level designers just to see some opinions but : when creating level blockouts, do you use third party software such as max/maya/blender ect or do you stick to in engine content such as unity w/probuilder or unreal's blockout tools ? @MaxPears @ShakaInc @hallm3lbp ? | 1 |
1628079655935782922 | @MaxPears thanks for sharing this dude, id be interested to read it too, I wouldn't have spotted this without you sharing so thank you :)also, I hope you're doing well mate | 0 |
1628164338258264066 | @SamAspinall95 @MaxPears @ShakaInc @hallm3lbp Whatever you are most comfortable with. :) | 0 |
1628156924028981250 | @ShakaInc @MaxPears @hallm3lbp My thought exactly ๐ Iโve been trying to do this level in maya and it just isnโt working, I work so so much better in engine just wanted to see what other industry people went with, would you be allowed to choose your preferred method or would it be set by the studio? | 0 |
1628156112963788803 | @SamAspinall95 @MaxPears @hallm3lbp I always tend to work in engine! I always seem to work faster as I'm not spending time bouncing between different bits of software. But there's a thousand different ways to go about level design:) | 0 |
1628147253947891715 | @MaxPears samesies! https://t.co/xISfgHjZlY | 0 |
1628011542015889409 | @MaxPears @thetedex Got mine a few days ago. Interested to compare notes. | 0 |
Top 10 tweets with highest Like count
ID | Text | Like count |
---|---|---|
1628145878098649093 | tagging a few level designers just to see some opinions but : when creating level blockouts, do you use third party software such as max/maya/blender ect or do you stick to in engine content such as unity w/probuilder or unreal's blockout tools ? @MaxPears @ShakaInc @hallm3lbp ? | 8 |
1628147253947891715 | @MaxPears samesies! https://t.co/xISfgHjZlY | 6 |
1628164338258264066 | @SamAspinall95 @MaxPears @ShakaInc @hallm3lbp Whatever you are most comfortable with. :) | 5 |
1628291836925120512 | @SamAspinall95 @MaxPears @ShakaInc Morning! I work in editor ๐ if the blockout requires very uniquely shaped geometry I might use Maya to make some meshes but Iโd then just import and use them modularly in editor. | 4 |
1628336560960688128 | @SamAspinall95 @MaxPears @ShakaInc @hallm3lbp I work in engine and then In a later pass I might create a unique asset if itโs not being conveyed through simple geo but usually I stick to engine :) | 3 |
1628000106392715266 | @MaxPears Will you be sharing your thoughts on it? Would be really curious to get some opinions before potentially buying because a practical guide sounds like everything I need | 3 |
1628002608873984000 | @MaxPears Fair enough, would be cool if you did, but no pressure obviously! | 3 |
1628011542015889409 | @MaxPears @thetedex Got mine a few days ago. Interested to compare notes. | 3 |
1628308673494671364 | @SamAspinall95 @MaxPears @ShakaInc @hallm3lbp Engine. | 3 |
1628301949337735168 | @SamAspinall95 @MaxPears @ShakaInc @hallm3lbp It's way faster to quickly test and iterate | 2 |
Top 3 Languages Used In Tweets

Top 10 Hashtags used
Hashtag | Count |
---|---|
#leveldesign | 6 |
#gamedev | 5 |
#gaming | 5 |
#deadspace | 5 |
#horrorgames | 4 |
#gamedesign | 2 |
#ue5 | 2 |
#book | 1 |
#godofwarragnarรถk | 1 |
#mariomaker | 1 |
Top 10 Hashtags Used In Tweets

Top 10 mentions
Mention | Count |
---|---|
@maxpears | 44 |
@hallm3lbp | 22 |
@shakainc | 21 |
@samaspinall95 | 15 |
@thetedex | 2 |
@peter__field | 2 |
@dancingember | 2 |
@therealunreal | 1 |
@bigrebo | 1 |
@creative_xp | 1 |
Top 10 mentions

Wordcloud of Tweets

Emojis
Average number of emojis used per tweet
27
Emojis used in tweets
Emoji | Count | Emoji Text |
---|---|---|
๐ | 4 | face_with_tears_of_joy |
๐ | 2 | smiling_face_with_smiling_eyes |
๐ | 2 | grinning_squinting_face |
๐คฉ | 1 | star-struck |
๐ | 1 | grinning_face_with_sweat |
๐ | 1 | eyes |
๐ฅ | 1 | fire |
Emojis groups
Emoji Group | Count |
---|---|
Smileys & Emotion | 10 |
People & Body | 1 |
Travel & Places | 1 |